Tuesday, 8 November 2011

I am wiser now than I once was.

     As promised I have spent some time researching the hardware features of an iphone/ipad that could be utilised withing my game. I will take the time now to list these features and what I now know about them:
        CAPACITATIVE TOUCHSCREEN: An electrical conducter eg. human body disrupts the electrostatic field of the screen when in contact. Technology within the phone/pad can then pinpoint the location of this contact upon the screen. Both these Apple products have the ability to use "multi touch sensing" as well, meaning this technology does not have to be limited to one finger. A negative factor worth considering, would be that unlike a "resistive touchscreen", should the skin be obstructed by a material that is insulative to electricity eg. woolen gloves, the touchscreen will be unlikely to work. This can make its use problematic particularly in colder weather.
       ACCELEROMETER: The "accelerometer" has three axis and can sense the direction that the phone/pad is being held.This provides the oppurtunity for any game/app to have the additional ability to assign some of its controls to the way the phone is being held or tilted. Not only is this a more refreshing/original form of control- as opposed to using nothing but buttons, but it can also make the entire gaming experience that much more interactive and immersive. Particularly when it reflects the movement that occurs within the gameplay.    Image:Device axes.jpg

           GYROSCOPE: Both the Iphone and the Ipad, at the very least on their most recent models utilize a "gyroscope". This basically bulids and enhances upon the role of the accelerometer, and makes the phone/tablets ability to assess subtle movement a lot more accurate. Whilst researching I came across this site featuring an explenatory video that effectively demonstrates the difference this hardware can make. http://www.readwriteweb.com/archives/iphone_4_gyroscope_brings_silky_smooth_augmented_r.php
       CAMERA: Both potential platforms for my game/app feature a front and rear camera. While at first this may not appear directly related to gaming, it is worth considering the value this could bring if incorperated into an app, and also how this could help me to create an original idea.

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