Friday, 11 November 2011

What I want from my app.

     The way I see it when people want to sit down an dedicate time to a game, they will choose to do it on any one of the major consoles eg. xbox, ps3, wii. Many of the applications that seem to do well, "Angry Birds" for example, seem to excel because they have grasped the fact that people playing these games are looking for a distraction, a way to kill time, or a solution to boredom. I'd like to take this one further within my game. If people are playing these games to combat time and boredom, it is highly likely that they have been kept waiting, delayed etc. and this could be a daily event for them. With this in mind I intend to make sure that not only is my game entertaining to play, but also carries enough grit that it could serve as a stress relief or frustration buster. By appealing to my potential audience in this way, I feel that it could really go towards giving my game the edge it would need to become successful.

No comments:

Post a Comment