Wednesday, 16 November 2011

Initial Ideas

      I have here some quick sketches of the other two main concepts I had in mind but decided to discard. Above is a first person style boxing game. I thought it would be interesting to incorperate different movement on the touch screen, and translate them into different punches- jab, hook, uppercut etc. Another control aspect of the game that really appealed to me was to tilt the phone in order to give your character and bob/weave motion- as far as I can tell, this idea has remained relatively untouched for this typ of game. Inspired by the use of the xbox live camera in "Fight Night Round 3" I also though it would be a good idea if you could take a photo of your self/friend/enemy which could then be transferred onto your opponent. What put me off this idea was research into current Iphone/Ipad games where certain features I had planned to include: First person boxer perspective, customisable boxer/equipment, comical artsyle/gameplay. Therefore whilst I felt this concept had some promise, I decided to go in another direction. 
Example of how facial recognition is included in Fight Night.

My other discarded idea  ("MadGod!!") put the player into a omnipotent perspective and was intended purely as a mindless frustration buster. You basically have dominion over the civilisations of the world, and can command them/punish them accordingly with unlockable, (possibly purchasable?), powers. What i loved about this idea was how you could use features of the iphone/ipad eg. tilting, to create natural disasters. My main two issues were that, first of all, without any particular purpose or goal to the game, just how long it could remain interesting for. The second issue was that with the inclusion of natural disasters, and using them to conduct mass genocide, the game could potentially offend/upset...and "MadGod forbid that should happen.

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